WebQuest Attributes

Critical
Attributes| Non-Critical Attributes|
Thinking Skills | Form
of Quest| Motivation

Critical Attributes
WebQuests of either short or long duration
are deliberately designed to make the best use of a learner's time. There
is questionable educational benefit in having learners surfing the net without
a clear task in mind, and most schools must ration student connect time
severely. To achieve that efficiency and clarity of purpose, WebQuests should
contain at least the following parts:
- An introduction that sets the
stage and provides some background information.
- A task that is doable and interesting.
- A set of information sources needed
to complete the task. Many (though not necessarily all) of the resources
are embedded in the WebQuest document itself as anchors pointing to information
on the World Wide Web. Information sources might include web documents,
experts available via e-mail or realtime conferencing, searchable databases
on the net, and books and other documents physically available in the learner's
setting. Because pointers to resources are included, the learner is not
left to wander through webspace completely adrift.
- A description of the process the
learners should go through in accomplishing the task. The process should
be broken out into clearly described steps.
- Some guidance on how to organize the
information acquired. This can take the form of guiding questions, or directions
to complete organizational frameworks .
- A conclusion that brings closure
to the quest, reminds the learners about what they've learned, and perhaps
encourages them to extend the experience into other domains.
Top
Some other
non-critical attributes of a WebQuest include these:
- WebQuests are most likely to be group activities.
- WebQuests might be enhanced by wrapping
motivational elements around the basic structure by giving the learners
a role to play (e.g., scientist, detective, reporter), simulated personae
to interact with via e-mail, and a scenario to work within (e.g., you've
been asked by the Secretary General of the UN to brief him on what's happening
in sub-Saharan Africa this week.)
- WebQuests can be designed within a single
discipline or they can be interdisciplinary. Given that designing
effective interdisciplinary instruction is more of a challenge than designing
for a single content area, WebQuest creators should probably start with
the latter until they are comfortable with the format.
Top
Thinking skills
required
- comparing
- classifying
- inducing
- analyzing
- deducing
Forms of a
quest
- Searchable data base
- Interactive story
- Multimedia presentation
- Web publishing vehicle which takes a
stand and invites users to add or disagree with that stand
The forms that a longer webquest might
take are open to the imagination.
Top
Motivation for web
publishing
Putting the results of their thinking process
back out onto the internet serves three purposes:
- it focuses the learners on a tangible
and hi-tech task.
- it gives them an audience to create for.
- it opens up the possibility of getting
feedback from that distant audience via an embedded e-mail form.

(This workshop is based on concepts developed by Applications Design Team/Wired
Learning for the Knowledge Network.)
Prepared by Carol Siwninski
for Germantown Academy Staff Development Summer Workshop June23- June
24, 1997
Intro




Updated November, 2007
Send comments or questions to Carol Siwinski,
Curricular Technology Specialist for Germantown Academy,
at carol.siwinski@germnatownacademy.org